Below is what I wrote earlier in Layered Spheres (repeated because it was such a short thing):

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Say you have a standard solid, rigid sphere like a ball
bearing. Surround that sphere with as
many identical spheres as you possibly can.
Hint: the maximum number of equal sized spheres that you can put around
a single sphere is 12, according to sphere packing geometry.

You can see how that works here, if you imagine removing the
top orange and adding three oranges below, so you have three above, three below
and six surrounding the central orange in the middle, for a total of twelve.

Call this the first layer, or Layer 1, and then keep adding more
layers.

How many spheres in total will you have when you reach Layer
100? For bonus points, how many spheres
will there be in Layer 100?

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When I originally wrote this, I had an inkling what the
answer was but I thought that someone might have the staff answer, which
despite looking for it, I could not find.
That may well still be the case, but I’ve not had anyone provide me with
the answer (or a link to the answer). I
did have someone tell me about packing geometry which, while it wasn’t really
my question, did lead me to conclude that my solution wasn’t right.

The answer I had was that for layer x surrounding a seed sphere
with other sphere, there are ((2x)

^{2}-1).4 spheres. The problem is that I wasn’t considering all the implications of packing, and how you can’t really fit as many spheres in the second layer, because it’s not smooth. I suspect that what the equation might be telling me is that if I put putty in the gaps of each layer, making it a new smooth, larger sphere with a radius of 2x+1, then that new sphere could be surrounded by ((2x)^{2}-1).4 spheres. It seems to work for the second layer at least (when you get 60 spheres fitting nicely around a new sphere of radius 3r, where the standard sphere has a radius r).
If we work on

**basis (which I accept isn’t what I asked) then there will be, in the 100***that*^{th}layer, 159996 unit spheres.
I was thinking, as you get more and more layers, that the created
sphere becomes more and more smooth, even if I don’t fiddle around with
hypothetical putty – because the deviation from perfectly smooth becomes relatively
smaller – but in thinking that way, I was perhaps not properly taking into
account the fact that the spheres that I am using in the new layer have the same
sort of dimensions as the deviations from smooth that exist throughout the
process. That said, I do think that the
deviation from ((2x)

^{2}-1).4 spheres in the outer layer will become increasingly small as the created sphere increases in size. There will always be a deviation, but I suspect that when you get to thousands or millions of layers, that deviation will be neglible – even if it’s not zero. In other words, as x approaches infinity the number of spheres in the xth layer/((2x)^{2}-1).4 approaches unity.
So now my answer to my original question is “approaching 1.6x10

^{5}but probably short of that by about 10-20%”. I’ve hedged this quite a bit because it’s messy.
One of the problems is that what I asked and what I was
thinking were slightly different. I was
actually thinking of an expanding notional sphere, and then thinking about how
many unit spheres fit into that expanding sphere. That made me think about layers, because I was
basically thinking in steps of 2r.
However, if you do do that, you will find that with some increments of 2r,
you can fit in more spheres than you would if you were merely adding a new layer
– basically because a dodecahedron isn’t quite a sphere, and the shape you end
up with when you slot in a more spheres into the gap isn’t quite a sphere and so
on. The shape you create this way
becomes increasingly spherical – but never quite makes it.

Thinking about it another way, if you used very small
increments on an expanding sphere (notionally infinitesimal), then you would
just be putting in new spheres into dimples on the surface of the created shape
whenever possible, which would create new dimples, which would be filled in
turn. You wouldn’t just add a whole new
layer at a time. And that’s messy.